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1601. added Quit Function - in Player Features and Ideas Discussion [original thread]
The way it was explained to me, there's some trick in the code that makes it impractical, like it would have to clear the cache and so forth so that relaunching the program is actually a much safer, even faster way to do it.
- by Reggie Stoneloader - at 2007.02.20 15:39:00
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1602. EVE Animated - in Player Features and Ideas Discussion [original thread]
I've always thought of EvE as a really dynamite IP, and I think more should be done with it than just a CCG.The big obstacle I see for an animated series is that there's no way for characters to emote visibly inside the pod, since you're basically...
- by Reggie Stoneloader - at 2007.02.20 15:37:00
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1603. Most own Sovereignty for War Dec? - in Player Features and Ideas Discussion [original thread]
As has been observed, Sovereignty is all in 0.0 and Concord is all in empire. Why should the two be linked? How about setting it the other way, so you can only take system sovreignty or station control if you have an active war against the curren...
- by Reggie Stoneloader - at 2007.02.20 09:24:00
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1604. New module : Communications Jammer - in Player Features and Ideas Discussion [original thread]
Like you say, it's too easy to circumvent. Giving in-game comms a crippling weakness that out-of-game comms lacks will just make people stop using in-game comms.
- by Reggie Stoneloader - at 2007.02.20 09:11:00
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1605. YOU ARE PIRATE? YOU NEVER GET ME :) - in Player Features and Ideas Discussion [original thread]
Originally by: VJ Maverick In my experience, containers always get destroyed - along with everything in them. You must not get blown up in haulers very much. I've levt a few GSCs floating next to my loot can and/or my corpse. I haven't h...
- by Reggie Stoneloader - at 2007.02.20 06:24:00
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1606. Doomsday Deflection Array! - in Player Features and Ideas Discussion [original thread]
In a 200-ship battle, a 5-second countdown is less than useless. A 5-minute countdown might let some people see the notice through the lag before they die, but nobody would be able to warp out. I like the basic idea. How about if it just suppress...
- by Reggie Stoneloader - at 2007.02.20 03:50:00
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1607. Most own Sovereignty for War Dec? - in Player Features and Ideas Discussion [original thread]
Nah, it would kill empire war, and make any semblance of PvP the sole domain of alliances. A small mining corp should be able to go to war with its neighbors to get them to stop sucking up all the jaspet in a nice 0.3 system without borking their ...
- by Reggie Stoneloader - at 2007.02.20 03:42:00
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1608. Allow warp disruption of FIGHTERS! - in Player Features and Ideas Discussion [original thread]
Actually, fighters are manned. If you look closely, you can even see the little guy in there, except in the Caldari one, which has tinted windows. They've got a warp core, basic maneuvering jets and one oversized gun. I don't understand why a fig...
- by Reggie Stoneloader - at 2007.02.20 03:40:00
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1609. Logging off in Sovern Space - in Player Features and Ideas Discussion [original thread]
I like this idea, but would it apply to members of the sovereign alliance? If so, you'd have to jump your undockable cap ships out of your own sovereignty to log them out, which would be absurd. So unless they take away emergency warp for ships i...
- by Reggie Stoneloader - at 2007.02.20 03:30:00
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1610. Improvement of the private hangare - in Player Features and Ideas Discussion [original thread]
How about if station containers/vaults/warehouses create a new tab in the hangar rather than just being container items? You'd have to see the dang things into outposts and conquerable stations, of course, but that's been a long time coming anyway.
- by Reggie Stoneloader - at 2007.02.19 18:28:00
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1611. "Check market" button - in Player Features and Ideas Discussion [original thread]
This one I like even better than the "Check Mail" idea. I see no downside at all to this.
- by Reggie Stoneloader - at 2007.02.19 18:26:00
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1612. "Check mail" button - in Player Features and Ideas Discussion [original thread]
I like it. It should be togglable, though, so we can still get immediate notification of letters. Some people use EvEmail for correspondence, and it's a shame to miss a letter for three hours because you were distracted by low-sec mining. Maybe a...
- by Reggie Stoneloader - at 2007.02.19 18:25:00
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1613. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Player Features and Ideas Discussion [original thread]
I like the idea, but Manus makes some good counter-points. I'd prefer to have the "damage" be cap neutralization, since the nos would be unwittingly funneling the smartbomb's surge into the nosser's capacitor. But it would take away the main (and...
- by Reggie Stoneloader - at 2007.02.19 18:22:00
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1614. Ships, Ships & More Ships - in Player Features and Ideas Discussion [original thread]
Customizing your appearance is a common request, but it's usually in the purely cosmetic vein. I've always been a fan of having corp logo appear on the ship and having modules and rigs have an impact on appearance. People always talk about other ...
- by Reggie Stoneloader - at 2007.02.19 02:04:00
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1615. missing a Gunnery Skill - in Player Features and Ideas Discussion [original thread]
Nah, I don't think it's needed. It would increase large ships' advantage over small ships, and it's balanced fairly well right now, if you ask me.
- by Reggie Stoneloader - at 2007.02.19 01:56:00
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1616. Allow warp disruption of FIGHTERS! - in Player Features and Ideas Discussion [original thread]
Because they don't technically warp. I think it's a loophole in the game code, to be honest with you. I want to be able to lock them down and at least cost the enemy a little isk.
- by Reggie Stoneloader - at 2007.02.18 20:26:00
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1617. feature request: toggleable emergency warp - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 18/02/2007 20:20:44 It would be crappy for ships to just vanish where other people can see them. Immersion and such would be hindered, if you ask me. How about if you can set your ship to emergency warp only a...
- by Reggie Stoneloader - at 2007.02.18 20:19:00
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1618. Griefing and the New Player experience. - in Player Features and Ideas Discussion [original thread]
Originally by: Sire Magnus Or perhaps you agree whit the other posters that the NEW PLAYER by their 3rd or 4th day should have a spare combat ship with a scanner, not to mention the skills to use it. And of course he should already have a ...
- by Reggie Stoneloader - at 2007.02.18 20:13:00
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1619. Minmatar eWar idea - in Player Features and Ideas Discussion [original thread]
Originally by: Christopher Dalran they do however have some amazing results with drones. Do you mean you paint the drones to kill them, or a painted target is more vulnerable to drones? And Hypo, do torps get a bonus from Guided Missile...
- by Reggie Stoneloader - at 2007.02.18 19:55:00
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1620. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: NetMage the way it is now penalizes new players who don't find out about manual warping until later. Players who didn't know about insta bookmarks were "penalized", back in the day, and those who don't understand jetcan mi...
- by Reggie Stoneloader - at 2007.02.18 07:15:00
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